﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using MotoGame.Estados.Menu;

namespace MotoGame.Estados.Credito
{
    class Creditos : EstadoBase
    {

        Botao voltar;

        public Creditos(ContentManager Content)
            :base(Content)
        {
            voltar = new Botao(Content, "botoes/voltar");
          
        }

        public override void Update(GameTime gameTime)
        {
            voltar.Update(gameTime);
           
        }

        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            voltar.Draw(gameTime, spriteBatch);
        }
            
    }
}
